01 / Hold
Start with the whole hand.
The thumb and index finger form an OK circle against the inner side of the ball while the other three fingers lay across the top. The ball rests deeper in the hand, which deadens the exit, and the off-center grip tilts the axis toward the arm for fade.
Paraphrased from MLB.com Glossary, not quoted.
The complete grip notes
- Make an OK sign: curl your index down to meet your thumb on the side of the ball, forming a visible circle.
- Let the ball sit deeper in your hand, toward the palm, with more surface on the ball than a fastball.
- Throw it with fastball arm speed and the same release; the deep grip deadens the pitch for you.
- Let the palm turn out toward your arm side at release. Never try to spin it by hand.
Fastball arm speed, always. More surface area and deeper hand contact take the speed off, not a slower arm.
The thumb and index finger form an OK circle against the inner side of the ball while the other three fingers lay across the top. The ball rests deeper in the hand, which deadens the exit, and the off-center grip tilts the axis toward the arm for fade.
Paraphrased from MLB.com Glossary, not quoted.
MLB.com calls the circle change the most common changeup grip: thumb and index in a circle on the inner side, the other three fingers over the rest of the ball. Held farther back in the hand, sometimes toward the palm, which is what takes the speed off.
Paraphrased from the official glossary.
Driveline cues the fade by rolling the hand over the ball or swiping its inside: the more the hand turns over, the more arm-side run. The more the axis leans toward the arm, the more the ball runs that way.
Mechanical cues paraphrased from Driveline.
The deception is the late arrival on identical arm action, so the standard cue is to keep fastball arm speed and let the grip deaden the pitch, not the throw.
The "start the swing before the pitch arrives" deception is the glossary definition; the maintain-arm-speed cue is standard and widely taught.